is a Web3 lifestyle mobile app with Social-Fi and Game-Fi elements. Users equipped with NFT Sneakers and earn token by walking, jogging, cycling and even dancing outdoors, which can be used to level up and mint new nft Sneakers.
Use the app while walking or jogging outdoor, track your progress and burn calories at the same time earn XMT and Mint NFT sneakers that suits to your lifestyle.
Use the app while dancing or aerobics indoor or outdoor, track your progress and burn calories at the same time earn XMT and Mint NFT sneakers that suits to your lifestyle.
Use the app while driving your bike outdoor, track your progress and burn calories at the same time earn XMT and Mint NFT sneakers that suits to your lifestyle.
s a Web3 lifestyle mobile app with Social-Fi and Game-Fi elements. Users equipped with NFT Sneakers and earn token by walking, jogging, cycling and even dancing outdoors, which can be used to level up and mint new nft Sneakers. Player can choose to trade or sell their NFT Sneakers on the in-app Marketplace; users’ XMT earnings are stored in the in-app Wallet, which has a built-in Swap function.
Platform Concept
Conceptualization
Designing Concept
Art and App Design
Xtramove is built around an essential daily activity for most people – moving around. We are the next project to effectively bring to life a functioning move&earn concept and totally FREE to JOIN. Users equip themselves with NFTs in the form of Sneakers. By walking, jogging, running, cycling outdoors, users will earn in-game currency, and nft's which can either be used in-game or cashed out for profit. With Game-Fi, Xtramove aims to nudge millions toward a healthier lifestyle, combat climate change and connect the public to Web 3.0, all while simultaneously hinging on it's Social-Fi aspect to build a long-lasting platform fostering user-generated Web 3.0 content.
To start, users need to download the Xtramove app
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Xtramove is built around an essential daily activity for most people – moving around. We are the next project to effectively bring to life a functioning move&earn concept and totally FREE to JOIN. Users equip themselves with NFTs in the form of Sneakers. By walking, jogging, running, cycling outdoors, users will earn in-game currency, and nft's which can either be used in-game or cashed out for profit. With Game-Fi, Xtramove aims to nudge millions toward a healthier lifestyle, combat climate change and connect the public to Web 3.0, all while simultaneously hinging on it's Social-Fi aspect to build a long-lasting platform fostering user-generated Web 3.0 content.
Single Player Mode In Single Player Mode, users are equipped with NFT Sneakers to earn tokens by moving. Energy is needed to earn Xtra Move token (XMT). Every 1 Energy equals 5 minutes of movement and Energy which ONLY starts refilling after users acquire an NFT Sneaker. To begin, users select a Sneaker of their choice, and press "Run!". Users should see a status on the top of the screen showing either Walking or Running. Moonwalking: This will be shown if the app detects a weak GPS/internet signal, or the user is not organically moving (i.e. using a motorbike or driving car while waving their hands). No APE will be earned while Moonwalking, and users may/may not lose Energy depending on the circumstance. GPS Signal: White - No GPS; Red - Poor GPS; Green - Strong GPS.
Always make sure you have Energy before moving, as there is no token earning if you have zero Energy. XMT/XIC will be paid out for every minute of movement, which is dependent on 4 main factors: Type of Sneaker - Base XMT returns for each Sneaker differs. Refer to the Sneaker Attributes section for the individual breakdown of each Sneaker type. Sneaker’s Power Attribute - The higher the power, the more XMT earned per minute. Users can ONLY earn XMT from Level 10 to Level 29. At Level 30, users can choose to stay earning XMT , or switch to earn XIC. Users can switch between these two earning modes freely. Sneaker’s Agility Attribute - The higher the agility, the more XIC earned per minute. Users will have the option to choose between XMT and XIC earning at Level 30. Users can switch between these two earning modes freely. For XIC releasing detail, refer to the Tokenomic section. Speed of Movement - To maximize earnings, users should keep within the optimal speed range of their respective Sneaker. Whenever a user falls below or above this range, their earnings will be reduced up to 90% depending on the speed discrepancy from the optimal range. Once Energy is depleted, users stop earning tokens. They can either choose to carry on tracking their movements, or manually exit Single Player Mode by briefly holding down the Stop button. Chest Chest is a loot box that is randomly dropped while you are moving in Single Player Mode. It contains Gems (Level 1 – 3). Each user has 4 Chest slots. Chest has the same 5 rarity types as Sneakers. Upon receiving a Chest, opening the chest requires waiting and the countdown starts automatically. Once the countdown ends, they will be spending a small amount of XIC (a Base Cost) to open it. Chest countdown duration increases proportionately to its rarity.
Power (XMT Earning) – Single Player Mode, In Single Player Mode, Power plays a part in XMT earnings. Having a higher Power Attribute will result in better XMT earnings per Energy spent. Luck determines the frequency and rarity of a Chest drop. Users are also able to receive Chest drops while their Sneakers are leased out. Agility (XIC Earning) – Single Player Mode, Duel Mode, Staking/Governance (Under Development) The Agility is currently under development. Armor (Durability/Repair) – Single Player Mode In Single Player Mode, Armor affects the decay rate of Durability. Higher Armor will result in a slower Durability decay. The higher the Sneaker's level or rarity, the higher the repair cost. Durability is a Sneaker’s “stamina” bar. As a user moves, Durability will decrease. Sneakers receive a “worn-out” penalty at 2 Durability touch points: At 50/100 Durability, Sneaker Power drops to 90% At 20/100 Durability, Sneaker Power drops to 10%
Shoe-Minting Event (SME) is when users use 2 Sneakers they own as a manufacture to “create”, producing a Shoebox in the process. For reference, the 2 Sneakers will be called Parents. Both Parents need to be in the user’s possession (not under lease) and have full durability to begin an SME. Users can then select a Sneaker, by heading to the Mint tab, choosing the Sneaker to “breed” with, and pressing Mint to proceed. The user will instantly receive a Shoebox that can be opened immediately on Xtramove Marketplace. Users can perform a maximum of 7 SMEs per Sneaker. The higher SME count a Sneaker has, the more XIC/XMT it will cost. Shoe-Minting costs for each Vintage are calculated separately and added together for the final Minting cost. Shoe-Minting has a 72-hour cool down for both Parents – Sneakers can still be used for movement
Earning Limit in Single Player mode Single Player Mode has both a Daily Energy Limit and Daily Token Limit. These limits restrict the amount of Energy and tokens that users can have per day. Daily Energy Limit Users start the game with 2/2 Energy (for LV.10 Common sneakers). Max Energy Limit is 20/20. Users can increase their Energy by getting more or higher rarity Sneakers (Refer to Energy System below). Daily Token Limit Users start the game with a 5/5 Daily XMT limit. The Daily Token limit maxes out at 5 XMT. Users can increase their Daily Token limit by leveling up their Sneakers. Users can further permanently increase the XMT cap beyond 5.0/5.0 by burning some XIC. This option will only become visible when you reach 90% of your current Daily Cap. (Under development) -> There is NO earning cap for XMT. Daily Withdraw Limit XMT daily withdraw limit = 5 XMT XIC daily withdraw limit = 50 XIC The factors which affect XMT Earnings are: Total Energy Movement Speed Sneaker (Type, Attributes, Rarity & Level) Gem (Type, Level & inserted Plugin Rarity) NFT Badges
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